Flicker

Platformer

Introduction

This was my third game project on the game assembly. We made a platformer in C++.

Contributions

  • Enemies: I made 2 enemies, one that acts like a spike and expands when the player is close and one that shoots projectiles and patrol on a platform and change direction when it reaches the edge.

  • I worked a bit on the parallax background and exposed the speed for our artists.

  • The canvas scales relative to the resolution.

  • I made it so that the first frame of the game is the background of the mainmenu.

  • Interactables.

  • I added so it snows on the snow level using a fullscreen 2D animation.