Flicker
Platformer
This was my third game project on the game assembly. We made a platformer in C++.
Contributions
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Enemies: I made 2 enemies, one that acts like a spike and expands when the player is close and one that shoots projectiles and patrol on a platform and change direction when it reaches the edge.
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I worked a bit on the parallax background and exposed the speed for our artists.
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The canvas scales relative to the resolution.
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I made it so that the first frame of the game is the background of the mainmenu.
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Interactables.
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I added so it snows on the snow level using a fullscreen 2D animation.